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IMMORTAL WAR HERO
NECROM0NGERS The CORVOS
90
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Posted - 2014.02.27 17:39:00 -
[1] - Quote
damn is that what that was......... i just thought the people were dumb and stared back at me waiting to die........ive noticed this kind off when using a tank becuase i can blaster kill them while they zipping rnd corners. its like they hit turtle mode or something
Frowned upon by amateurs: The object of war is not to die for your country but make the other bastard die for his. GSP
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IMMORTAL WAR HERO
NECROM0NGERS The CORVOS
90
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Posted - 2014.02.27 17:41:00 -
[2] - Quote
Cat Merc wrote:ALT2 acc wrote:Arkena Wyrnspire wrote:ALT2 acc wrote:Cat Merc wrote:So, in 1.6 hit detection was fixed. TTK turned awfully fast, and the whine machines slowly went into full motion, peaking in 1.7.
People blamed it on improved hit detection, but something was ignored. In 1.6, CCP also added a mechanic where if you're hit, you get slowed down.
Could this be the reason TTK feels so short? You are slow = Can't strafe as fast You are slow = Can't get in cover in time You are slow = Easy headshots for enemy You are slow = [Get hit with more bullets in general] I kill noobs with 5 bullets of a mlt ar.... Considering even scouts have more base HP than that, I'm inclined to believe you're exaggerating. To test a asmg Mlt ar Caldari academy noob 5 bullets Minimum bullets to kill a scout without headshots is 7.
Frowned upon by amateurs: The object of war is not to die for your country but make the other bastard die for his. GSP
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IMMORTAL WAR HERO
NECROM0NGERS The CORVOS
90
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Posted - 2014.02.27 17:42:00 -
[3] - Quote
Cat Merc wrote:ALT2 acc wrote:Arkena Wyrnspire wrote:ALT2 acc wrote:Cat Merc wrote:So, in 1.6 hit detection was fixed. TTK turned awfully fast, and the whine machines slowly went into full motion, peaking in 1.7.
People blamed it on improved hit detection, but something was ignored. In 1.6, CCP also added a mechanic where if you're hit, you get slowed down.
Could this be the reason TTK feels so short? You are slow = Can't strafe as fast You are slow = Can't get in cover in time You are slow = Easy headshots for enemy You are slow = [Get hit with more bullets in general] I kill noobs with 5 bullets of a mlt ar.... Considering even scouts have more base HP than that, I'm inclined to believe you're exaggerating. To test a asmg Mlt ar Caldari academy noob 5 bullets Minimum bullets to kill a scout without headshots is 7.
i find u can qlmost always kill 4 enemies with one assualt rifle magazine . rather than count bullets i count seconds in my head by 10 seconds always either they are dead or my self is dead
Frowned upon by amateurs: The object of war is not to die for your country but make the other bastard die for his. GSP
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IMMORTAL WAR HERO
NECROM0NGERS The CORVOS
90
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Posted - 2014.02.27 17:48:00 -
[4] - Quote
Cat Merc wrote:IMMORTAL WAR HERO wrote:
i find u can qlmost always kill 4 enemies with one assualt rifle magazine
Try that against proto suits :P
headshots d i was includng heavies and proto suits
Frowned upon by amateurs: The object of war is not to die for your country but make the other bastard die for his. GSP
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IMMORTAL WAR HERO
NECROM0NGERS The CORVOS
90
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Posted - 2014.02.27 17:59:00 -
[5] - Quote
Beren Hurin wrote:I disagree. I don't like any proposition that suggests you really should be on equal footings in a 1v1 environment if you get jumped by somebody.
Everyone shouting for higher TTK/no AA/no spin cap/tons faster strafing/no weapon knockback are arguing for a very non-tactical shooter situation.
i dont really care about the changes to the game anymore as long as i get equal hit detectionn. no more one way hit detection
Frowned upon by amateurs: The object of war is not to die for your country but make the other bastard die for his. GSP
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